458. Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy

Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy

Keywords: Traditional Literacy, Digital Literacy, Windows Forms, Educational Software Development, Usability Testing

Abstract

Traditional and digital illiteracy continue to hinder social integration and equitable access to educational and employment opportunities. In response, PixelABC was developed as an interactive application prototype based on Windows Forms, designed to strengthen basic literacy and digital skills. The development process followed the agile Scrum methodology and was guided by a Systematic Mapping Study (SMS) to identify technological strategies in vulnerable contexts. PixelABC integrates educational games, thematic modules, videos, and quizzes to facilitate interactive learning. Usability was evaluated through structured interviews with users, which helped identify key areas for improvement in interface design, instructional clarity, and system performance. Results highlight the potential of the prototype to promote educational inclusion, although enhancements are needed in visual design, loading speed, and adaptability. This study concludes that PixelABC is a viable tool for fostering traditional and digital literacy. Future improvements will focus on interface optimization, integration of multimedia resources, and adaptation to mobile platforms, thereby increasing its reach and effectiveness in reducing digital divides.

DOI

Accepted
2025-08-19
Llerena, L., Loor, S., & Rodríguez, N. (2026). Agile Development and Usability Evaluation of an Educational Application Prototype to Foster Traditional and Digital Literacy. En Latin-American Journal of Computing (Vol. 13, Número 1). Escuela Politécnica Nacional. https://doi.org/10.5281/zenodo.17289288.
Section
Research Articles for the Next Issue (Early Access)